If you try to run away from him (by crossing the bridge), this mysterious person stops time to reach the group (and you get an achievement). A mysterious person chases after the party and triggers another cutscene once he reaches you. After you leave, Sonya forces her way into the party. Go up to the roof of the house to get some treasures. If you choose to visit the chief, you'll get a key to the storage room and can ask the chief and his wife about various things. This is not required, but skipping it has consequences (detailed below). Whomever you picked wonders if you should say goodbye to the village chief. Either way, whomever you pick here will be with you until you start a New Game+. Alice will be better late game because she has access to more races and jobs, but requires more farming to be effective.
Ilias is much more useful early on, as she has AoE Holy attacks, which always hit their target and deal high damage to monsters, whom make up most of the enemies of part 1. Heading out, Sonya tells you that Alice and Ilias are fighting in your inn.Īlice has many races she can pick from, while Ilias only has the Angel race. Head up to the temple, talk to Sonya, and watch the cutscene. A cutscene occurs, and you're be teleported back to Iliasville. She heads up to the summit and begins to beat up the Bunny Rabbit. After you beat them up, the lumberjack thanks you and heads back, and so do you. You then fight Bunny Slime along two normal slimes. You encounter a shrunken Ilias along the way, but she runs off. With 2.0 this will generally be at level 2, or 3 on Paradox. When you feel like you can take on 3 slimes safely, head to the top. When low on HP, head to the spring in the center to rest up. Unless you're on Paradox difficulty pre-2.0, the Slime Girls here shouldn't be a problem until they start appearing in groups of 2 or more (as they can use their bind to stop you for 2 turns). A villager appears and informs Luka that the lumberjack has been kidnapped! Naturally, your next location is the Iliasville Mountains. Exit the house (or check the barrels for loot first). It doesn't seem to affect anything as of now, but it might in part 3. Start by reading the diary and decide if you want to add an entry to it. Leave through the left door.Part 1 1.Ilias Continent Main : Rescue Hans Go up.ĭuring the encounter, guard until something happens, then use taunt. If you do, you can put it back where you found it.įill your flask with red and blue again, and use that on the barrier in the room before the red cauldron. Use the potion on the object in the room.ĭo not have the hat on if that's an option for you. Use the potion in the encounter.įill your flask with red and blue again, then go to the room opposite the green potion cauldron. Use the potion in the encounter.Ĭheck the book on the desk. Return to the upper room, and visit the person from before again. If they attempt to bind you, choose to attack to break free.
Use ero attack, then escape from the encounter. Return to the upper room, and visit the person from before. During the encounter, choose to grab the key. Return to the main hallway, and go all the way right. When you receive a prompt that your ero attack had a certain effect, loosen one final time. When loosening has no effect, use ero attack, while still waiting every third action. Attempt to loosen, while choosing to wait every third action. Whenever you need to restore your health, you can check the object on the right side of the room, and use the item it gives you.Ĭheck the person there. Go to the next room, then the room below. Return to the main hallway and open the door. Use ero attack several times, until down to less than half health. Go through the session (win or lose doesn't matter.)Ĭheck the door. I’m running a patreon, if you would like to support me!
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If you're unable to save, please try another browser, or download the game! Note: Some browsers may have trouble saving due to their security plugins. In Elf Jail, you play as a captured elf attempting to escape from the bizarre BDSM prison she's been thrown into.